#include "MagicObject.h"

MagicObject::MagicObject() : mName(""), mExtraCraftValue(0), mExtraStrengthValue(0)
{

}

MagicObject::MagicObject(string iName, unsigned int iExtraStrengthValue, unsigned int iExtraCraftValue) : mName(iName), mExtraCraftValue(iExtraCraftValue), mExtraStrengthValue(iExtraStrengthValue)
{

}

MagicObject::~MagicObject()
{
}